Tiny Tails

Tiny Tails

Tiny Tails is a social platform designed for pet parents to manage their pets' health, track daily walks, celebrate milestones, and connect with a community of fellow pet lovers.


Instead of juggling separate apps for health records, activity tracking, and social sharing, Tiny Tails brings everything into one simple experience.

Industry

Pet Care Community Platform

Timeline

4 Months

Role

Product Designer

Key Focus

  • The main goal was not just to show movie information.

  • The website should make users feel like they are entering the world of the movie.

  • It should create curiosity, build emotion, and leave a memorable experience.

Delivered

  • Research

  • Information Architecture

  • Wireframes

  • Moodboard

  • Multiple UI Iterations

  • Final Figma Design

  • Responsive Framer Website

The Problem

Modern pet parents use multiple disconnected apps:

  • One for vaccination reminders

  • One for activity tracking

  • Instagram for sharing moments

  • Notes app for medical records


This creates fragmented experiences and lowers engagement.

User Pain Points

🐶 Hard to monitor daily pet activity

🐶 No motivation to maintain walking habits

🐶 Medical records scattered

🐶 No dedicated pet community

🐶 Difficult to celebrate pet achievements

Information Architecture and Wireframes

Once the research was completed, I planned the content structure. The goal was to tell the movie story step by step.


The sections were arranged in a simple flow.Header

  • Hero Section

  • About

  • World of Baracoa

    • Cast

    • Location

    • Music

  • Director & Crew

  • Gallery / movie stills

  • Director's note

  • Making of/BTS

  • Critics & media

  • Footer


Once the structure was ready, I created low fidelity wireframes to visualize the layout.


At this stage, I focused only on:

  • Section order

  • Content placement

  • Visual balance

  • Scrolling experience


I did not use any colors or visual styling. This helped me quickly test different layouts and improve the content flow before moving to the final UI design.

Drag to View

Drag to View

Moodboard

Before designing the interface, I created a moodboard.


It included

  • Movie frames

  • Lighting references

  • Typography inspiration

  • Color references

  • Texture ideas

  • Composition references


This moodboard became the visual guide for the entire project.


Whenever I designed a new section, I checked whether it matched the moodboard.

Moodboard

UI Exploration

This was the longest part of the project.


Instead of accepting the first design, I explored multiple ideas.

  • I created different layouts

  • I changed spacing.

  • I experimented with colors.

  • I tried different image compositions.

  • I refined every screen until it matched the emotion of the movie.


These design iterations helped me find the final visual language for the website.

Drag to View

Drag to View

Final UI Design

Once the visual direction became clear, I designed all the final screens in Figma.


The focus was on creating a cinematic experience.


Every section was connected with the next section so that the scrolling felt natural.


The typography, colors, spacing, and imagery followed the same visual language across the website.

Development in Framer

After completing the design, I developed the website in Framer.


The website was made fully responsive for

  • Desktop

  • Tablet

  • Mobile


Special attention was given to

  • Smooth scrolling

  • Page transitions

  • Responsive layouts

  • Loading experience

  • Background music

  • Performance


The goal was to make the live website feel as close as possible to the Figma design.

Final Outcome

The final website became more than a movie information page.


It created a cinematic experience where every section reflected the emotion of the film.


The project also helped me explore visual storytelling, mood based design, and turning a movie into an interactive web experience.

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